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Final Fantasy 7 Don Mansion

Chapter 9: The Town That Never Sleeps is the ninth story mission in Final Fantasy vii (Vii) Remake. This walkthrough will guide you lot through all objectives of The Boondocks That Never Sleeps Main Mission.

The Town That Never Sleeps starts when yous complete Budding Babysitter.

Expanse: Sector half dozen Slums
Requirement: Complete Chapter eight: Budding Bodyguard
Objectives:

  • Tour Guide
  • Have the Shortcut
    • Beyond the Ladder
    • Working Together
  • Beyond the Dead End
    • Working Together Again
  • Saying Goodbye
  • Chasing Tifa
  • To Corneo's Mansion
    • Discovery: Vagabond Johnny
  • The Trio
    • Sam
    • Andrea Rhodea
    • Madam Chiliad
  • Madam K's Desire
  • Hugger-mugger Colosseum
  • Parting Ways
  • Rescue Tifa
  • Aerith's Plan
  • The Audience
  • Showdown with Corneo

Tour Guide

Turns out Aerith was i step ahead of yous and has snuck out anyway to help you get back to Sector 7.

Accept the Shortcut

Aerith says she has a shortcut to get dorsum to Sector seven that definitely doesn't go through Wall Market. Follow her along until you lot enter the larger collapsed tunnel, then keep towards the objective. In this tunnel y'all'll some monsters to face, starting out with a Terpsicolt, then a Lesser Drake. before going down the ladder to the lower area after the Drake, plow left for a chest that contains a Moogle Medal.

After grabbing that yous tin can take the ladder downwardly to the surface area below.

Across the Ladder

In that location is a ladder on the other side of the area you need to get to progress. Take control of the robot hand, and utilize it to lift Aerith over to drop the ladder for you.

On the other side an enemy volition interruption through the rubble to attack you. This is a Sweeper Prototype. This ane is almost the same as the normal Sweeper aside from it having a rampage style on its arms, where you lot can put in extra damage for a quicker stagger.

Continue forward speak to Aerith.  The route she wanted to take is blocked, so caput down the ladder to the right. Right at the lesser of the ladder, there is a chest that contains 2 Hi-Potions.

Keep following the path and climb back up, then take out the grouping of Terpsicolt in the next area. Now instead of continuing forward, become downwards the ramp to the left to notice another chest, containing 1,000 gil.

Working Together

Continue forward and go upwardly the ramp to the correct instead of going down. Up here you can use the arm to move the aircraft container over in place on the right. You lot can then choice up Aerith and move her over onto the shipping container. Doing then she picks upwardly a Binding Materia for you.

Option her up over again and motion her to the far platform then she can drop the ladder for you lot. Become downwards the nearby ladder, but before going upwards to Aerith look around to the left of the rubble to find another chest, containing a Mega-Potion.

Follow Aerith forrad and information technology turns out it'due south a dead stop up here. Balance at the nearby bench, then use the vending auto and make sure to take hold of disc 22. Cosmo Canyon.

Turn back around and go back downward the tunnel, then on the left yous should see a ladder leading downward. Follow the path and get through the door at the end.

Across the Expressionless End

You'll be stopped past three weird dudes. They're all humans and adequately weak at that, so hitting them with fire magic if you take equipped to end the fight quickly.

Follow the path, and you'll come up the ladder to some more bandit enemies (though without the prior song and trip the light fantastic toe) along with a Sweeper Prototype. Note that these bandits can actually steal stuff from yous such as gil or items, then if yous don't defeat them quickly enough they will escape with what they stole.

Working Together Again

With those enemies dealt with, go to the nearby command panel. In this next area y'all'll have to mess effectually with two arms to get around, as well as accept Aerith grab you another Materia. Outset you want to apply the closer arm to catch the container in front of Aerith, and place information technology over by the Materia orb. Then yous can go over and use it to pick her upward, and move her over to grab a Magnify Materia.

Y'all then need to bring Aerith back over to where she started so that you tin utilize the arm to motion the container again. Take it and stack it in the middle point between the two arms, then stack the container from the farther arm onto this one. You lot tin can and then give Aerith a elevator over to this container stack, and so choice her up with the 2nd arm to get her to the ladder.

Now you lot can go down the ladder, and accept the one upwards to the other side. Alee you'll accept one final group of iv bandits to expressionless with, then head for the exit.

Proverb Goodbye

Head forward and requite Aeritha a nice quondam loftier five, then proceed frontwards for a cutscene. Afterwards information technology completes earlier going to Aerith, there is a small tunnel to the South-East. Inside there is a chest that contains an Ether.

Head over to Aerith for cutscene, so speak to her over again when you lot're ready to progress.

Chasing Tifa

Tifa happens to come by in a cart, head into Sector half dozen. Aerith convinces Deject to get after her, so you should kickoff going down the path. At the cease speak to the men, and you'll get a dialogue choice for describing Tifa.

Alert – How Choices impact this Chapter: There are many choices throughout the rest of the chapter and they will affect which of the 3 Outfits Deject gets to vesture at the terminate of the chapter. Your choices will also decide which side quests you lot get (either The Party Never Stops  A Dynamite Body or The Price of Thievery, Shears' Counterattack). They cancel out each other. On your first playthrough it doesn't matter what choices you make, just remember ii of 5 side quests and two of iii outfits are incommunicable to become correct at present for trophy Best in the Business. After the story you can use affiliate select to redo the chapter for alternative Cloud Outfits / Side Quests. When you lot do the cleanup via chapter select, refer to the Outfits Guide & Side Quests Walkthrough for the exact choices for each.

To Corneo's Mansion

Now go to the far North of the area before progressing. At that place y'all can discover a breast containing a Phoenix Down.

You can then head through the chief gate, and you will be in Wall Market. This is a big intricate expanse with lots of stuff in it, merely a large number of the alleyways with chests are blocked so information technology'due south not worth running around to articulate the surface area out notwithstanding. There is are a number of things you can collaborate with, though most are just for fun. I would recommend going over to Chadley though while here, as he will now take some more Battle Intel requests for you.

There is i chest you want to grab now instead of leaving for later though. Go Northward along the main route all the way and go along out of the boondocks. When you accomplish the loop in the path there is a building at the back you can become in. Inside is a chest, which will contain a Star Pendant.

Continuing further just gets you lot back to the path yous came in from, then head dorsum towards the boondocks.

Discovery: Vagabond Johnny

Going towards the objective, you will see Johnny run by, and you should get follow him. When you observe him speak to him, and he poses you a semi rhetorical question.

The respond to this question isn't really important, for determing what side quests or thing occur later it more matters whether you interact with him at all or ignore the discovery event. Interacting with him here counts as one of the "incidents" for the trophy The Johnny Experience.

At present continue to the objective again and go all the way up the stairs to the mansion. If you look to the right just at the top of the stairs yous should detect a breast, which contains 1,200 gil.

Closer to the mansion door, become left downward the corridor leading East, then at the end there is a chest that contains an Ether. Now go back around front and caput through the front doors into the mansion.

The Trio

You're stopped by some guards when you get through the door, and they say you have to gain approval from the Trio to be considered for an audience to make it and rescue Tifa. Head outside and you'll run into Johnny again, where he makes some sort of announcement and then sprints away.

Sam

First up will exist Chobo Sam, which was the guy you happened to talk with outside earlier. He wants to exercise a bet on a coin toss to see whether he'll become you in for a recommendation or non.

Make a pick of the 3, oh no you lost! Turns out it was a fox coin, and you lot lose no matter what. He gives y'all the coin after, and y'all accept to become bargain with the other Trio members.

Andrea Rhodea

Next up is Andrea Rhodea, who is at the Honeybee Inn at the North-W corner of the town. When yous achieve the entrance Johnny will come out looking pretty stunned, then you tin can go inside. You'll exist turned downwardly as you don't have an appointment, so tin can continue to the final objective.

Madam M

Madam M'south eatery is located at the North cease of the city, just earlier where you would be exiting the town and going back into the tunnels. When yous reach it Johnny runs by again, seemingly existence kicked out of the restaurant. Go inside yourself, and you lot'll get a long cutscene introduction to Madam M.

Madam M'southward Want

At the end of the chat, she wants you to pay for a massage before helping out.

Afterwards the massage, you will now exist decision-making Aerith instead of Cloud. Speak to Madam M to ask her for a letter of recommendation and she agrees, simply Aerith needs dissimilar clothes beginning. You lot'll now have a response you can make every bit Cloud.

Underground Colosseum

Madam Thou is going to make sure you put in work to get her help, so she has entered yous into the Colosseum tournament to win her the prize coin. Caput to where information technology's marked on the map and go inside. Speak to the man by the door, then apply the elevator to get to the waiting room.

After an intro cutscene, you lot can head into the waiting room to residue and buy items if you lot need. Get out the room and become into the room next door to find Johnny crying and all beat up. After speaking with him the intercom will go off, letting you know it's your turn to enter the Colosseum. Speak to the guy in the cowboy hat at the cease of the hallway and agree to be let in.

Round i: Beastmaster Boss Fight

Equip Fire and Water ice Materia to both Cloud and Aerith (with Elemental-Ice on Deject) as the Beastmaster is weak to Fire and the Bloodhounds to Ice. Focus on taking the Beastmaster out first, which should be a case of a couple of regular slashes and a Triple Slash ability, then apply your Ice-imbued physical attacks on the Bloodhounds to brand short piece of work of them too. Nothing to worry about either.

Afterward the round is finished go back and rest and stock up if needed.  Y'all tin can talk to Beastmaster in the other room, only he doesn't have much to say. Speak to the Gatekeeper once again to proceed.

Round two: Beck's Badasses

These guys were a joke in the Sector 6 Expressway Tunnel and they're only every bit easy here even if there'southward more of them. You'll take to face up 8 bandits this time, simply they'll all go down in a few hits. Have Elemental-Burn equipped and keep slashing with :square: and unleash Triple Slash when you tin can. This 1 will be over in seconds, particularly with the added Attack ability of your new Hardedge weapon.

After the round is finished go dorsum out the gate. A cutscene will play showing the Trio above, and then you'll be on to the concluding round. Remainder up again, and so speak to the Gatekeeper to proceed.

Final Round: Cutty & Sweepy

Cutty and Sweepy are just a regular Cutter and Sweeper enemy, except you have to fight them together. Become for Sweepy offset. Take Elemental-Lightning on Cloud'southward weapon and requite some other Lightning Materia to Aerith so she tin can cast her Magic from distant. Again, build Stagger with Focused Thrust and once Staggered, utilise your new Infinity'southward Stop attack to do substantial damage. Aerith'southward Sorcerous Storm also works well too. Side by side, move on to Cutty and destroy its arms to bring it to Stagger and essentially repeat the process.

When the round is finished you will be back in the waiting room, and Madam One thousand comes in and informs you that in that location is a new final round that Corneo is enervating before he declares you the winner. Stock up and remainder, then go to the Gatekeeper one last fourth dimension.

Bonus Circular: Hell House Boss Fight

Welcome to by far your toughest exam nevertheless, fifty-fifty on Piece of cake/Normal. On lower difficulties, this is the first boss where brute forcefulness, button mashing and your strongest abilities won't get you lot through. You lot need to adapt since Hell House is practically resistant to all physical attacks for a lot of the fight. Exist certain to equip Poison Materia and bandage your strongest Poisonous substance magic (Bioga if y'all have a Level iii Poison Materia). Information technology volition accept out a quarter of the Hell House's health in one use. While the poison is active you keep shooting the house with Aerith'southward default attacks for added damage.

This contest is almost like a Pokemon battle on steroids. Hell House will cycle through the iv principal elements (as shown by the colour of the firm'due south windows). Red = Fire, White = Ice, Blue = Lightning, Greenish = Wind. So first affair's first, make certain you lot have 1 of each of the iv basic Magic Materia spread across your characters. When the House'due south windows are a specific color, information technology volition absorb all damage of that element and exist weak to the opposite (Ice hurts Fir / Fire huts Water ice / Lightning hurts Air current / Wind hurts Lightning). Intermittently, it will wing high up into the stands of the Colosseum and unleash Chair Salvo, which rains chairs downwards on you that can really hurt if you're not Guarding. You can try dodge rolling around, but if you misjudge and go hit then y'all'll be hurt badly. It'll as well spit out stuffed toys which might look cute merely actually aren't…they're bombs. Stay away!

Yous'll only want to attack with Aerith in this fight. Cloud does hardly any damage against this dominate and is better used as a support grapheme for healing (Pray Materia and Healing Materia on Cloud). Make sure you have Revival Materia equipped, as well.

Hell Firm chooses a random chemical element to brainstorm the battle with, but it seems to exist Fire 75-fourscore% of the time. Therefore, if you want to become a headstart in this boxing, it'due south best to equip Elemental-Ice on Aerith's weapon. Alternatively, yous can equip Elemental and any of the four elements to your armor and protect yourself from at least 1 of the four different elements. However, if you don't similar to deal with all the elemental stuff just stick with Poisonous substance Materia.

Later on y'all've chipped away most a quarter of its health, a small cutscene will play and the Firm's head and arms will emerge. Your summon volition be just almost prepare. Practise NOT SUMMON IFRIT OR SHIVA! Chocobo and Moogle is the just summon worth calling in this fight. You don't want to be in a situation where you have Ifrit or Shiva and the House has blood-red or white windows respectively. All their powerful attacks will just heal it. Yes, there'due south a take chances for the opposite to happen and they can do great damage but Barrier Shift tin can happen at any time and y'all can't control your summons. Chocobo and Moogle's neutral element won't have this problem.

Once the transformation happens, physical attacks will do more harm, but it gains a nasty attack called Hospitality where it will swallow your character through the front end door and exercise regular damage before it spits you out and causes a lot of health to be lost. This is likely to be Cloud since Aerith shouldn't be anywhere almost Hell House, and the expert news is she tin still heal Cloud even if he'southward within the house.

The annoying role of this fight hasn't even begun yet (nosotros warned y'all this was tough!). Once it approaches half wellness, it will use a motion called God House Fashion where it will stop the elemental shifting and instead be covered by a massive shield and have basically no damage while it flies around the room. Cloud is basically useless here equally his attacks upward shut will do nothing and he can't target aerially. Assail with Aerith'south regular attack (which works from range) and utilise Deject equally the healer. Eventually, that will bring Hell House back down to the flooring then is your real risk to cause some damage.

Information technology might take a couple of rounds of God House Mode to Stagger information technology, but when yous practise, Punisher Mode and Triple Slash volition knock off a good chunk of its health, while using Storm with Aerith is besides a decent way of dealing harm.

One Stagger assault will likely initiate the third and final phase of this fight, which is basically Hell House swapping between the first two phases. It will Barrier Shift between elements far more frequently and striking harder, and every now and and then God House Manner will kicking in likewise. It also likes to use a souped-up version of Chair Salvo called Heavensward, which adds rockets to the chairs information technology throws at you. Oh, and it besides brings in an attack chosen Hellbound where it jumps onto you for massive harm. It's tricky to dodge and then if you take high wellness information technology'due south all-time to just Baby-sit and take it on the mentum and heal. Told you this fight was fun!

This battle really is a war of attrition, as you lot'll have to go along your health upward while too being enlightened of what phase the House is in and human action accordingly. The latter part of the fight is more about reactions to Hell House'southward shifting phases and adapting since the general strategy remains the same. If you're holding on to Ethers and Turbo Ethers, and so this is the fight to utilise them as at that place are very few fights where you lot'll demand to rely on magic and MP as much as this one. This is i of the hardest dominate fights in the game and the biggest challenge for a while, and so if yous topple it breathe a sigh of relief.

Hard Difficulty Tips:  You might take institute Difficult Mode a fleck of a breeze and then far. Wondering what all the fuss is about, maybe? A couple of little challenges but nothing 'Hard'? Well, welcome to Hell…House. This guy is one of the few principal tests on Hard (although a few bosses later tin requite y'all more than trouble). Accept all of the higher up, ramp its damage output up considerably, extend its HP pool exponentially and and so merely for the icing on the cake, throw in a sprinkle of Tonberries on top.

The almost essential matter for hard is you MUST have two Revival Materia equipped (1 for each character). Otherwise the fight is near impossible. If one of your characters goes down, you lot immediately revive them with the other. Also cast Biogo (Level three Poison Materia) as information technology takes down a quarter of the house's wellness in one use (information technology ignores all the elemental stuff going on). Using Bahamut as a summon works well every bit he does non-elemental ranged homing attacks.

Make sure yous got Prayer Materia on each grapheme. It lets you heal the entire group for 2 ATB. And of course give each character a maxed out Healing Materia (can couple it with Magnify Materia to heal both characters at once). For Aerith you'll mainly want to use her Ability "Ray of Judgment" from her Mythril Rod weapon when the business firm doesn't have its white shield up. This deals it massive damage.

The strategy remains the aforementioned as Easy/Normal, except you'll have to heal much more and deal with the Tonberries. They should exist your priority every bit if they become near you, they'll hit you with Chef's Knife and instantly impale y'all no matter how much HP you accept. As soon equally Hell House spits out the 3 Tonberries, switch to Cloud and stand to their side. Then use Punisher Mode to kill all iii Tonberries in 1 combo. This way you'll accept killed them earlier they have a chance to stand up upwards and attack you! Alternatively, Aerith's Storm attack (hold :triangle: ) kills the Tonberries pretty much instantly. If they do insta-kill y'all, immediately use Revival with the other character.

At about 25% wellness hit will summon a Sweeper and Cutter to the fight. Ignore them! Instead, run away and contrivance the Hell House. Information technology will sooner or later blast into the Cutter/Sweeper and hurt them massively. Yeah, the Hell Firm will damage those enemies for you. About 3 hits from the boss should kill the Cutter/Sweeper without any input from yous. After that information technology won't spawn whatever more Cutters or Sweepers.

After defeating the house and winning the tournament,  the Gatekeeper volition stop you in the entrance hall. He says Madam M needs yous to come up back to her identify, but he also introduces you to the extra Colosseum fights at the same time. These are extra tournaments you can participate in for unique rewards. To access them go to the arena basement then speak to the Gatekeeper in front of the door.

You pick which tournament in which you want to participate in exchange for gil, then besides go to choose the difficulty you practise it on. This is helpful if you want to grind Materia a fleck considering Classic difficulty the game basically plays itself. The beginning fourth dimension you complete any tournament you will besides be awarded the bays Returning Champion. You should do at least the 2 solo Cloud and Aerith tournaments immediately if yous can. They both requite the Level 2 Limit versions of each of the characters Limit attacks, so they are very useful to take going forward. The third tournament is also relatively like shooting fish in a barrel, so might as well do that 1 besides.

Later on you're done at the colosseum head over to Madam M'due south and speak to her. She warns you that once Aerith is inverse you won't exist able to leave town, which is more just saying that she'll be gone from your party for a while.

Parting Ways

Madam M suggests yous aid out effectually the town a bit equally you lot did in Sector v. This is where you run into the branching Side Quests, every bit 1 playthrough of the affiliate you will but get 3 of the v depending on a prior choices (click the linked side quest walkthroughs below for their required choices).

The side quests in this affiliate are:

  • Burning Thighs
  • The Political party Never Stops –> Cancels out "The Price of Thievery" & "Shears' Counterattack" (must get these alternating quests in chapter select)
  • A Dynamite Body
  • The Price of Thievery –> Cancels out "The Political party Never Stops" & "A Dynamite Body" (must get these alternate quests in affiliate select)
  • Shears' Counterattack

After finishing the commencement two you accept available and going back near Madam 1000's you'll exist stopped past the Gatekeeper and given the 3rd quest, or if yous become speak to Joe if you are doing his. During this step is a good time to caput effectually town and grab all the chests and collectibles that are currently bachelor. Any of the side alleys that are blocked by NPCs you won't be able to go into until y'all render here in Chapter 13/14.

Starting from the archway to the expanse on the East side, go into the particular shop to purchase disc 10. Honeybee Inn.

Become N from there, and then West into the pocket-sized walkway department up the stairs. On the elevation floor at the bar with the Cowgirls out front end, you tin can speak to the one to obtain disc 17. Subcontract Male child.

Caput S from there and enter the long dead-end alleyway after ducking under an obstruction to discover a Barrier Materia.

Go back near the entrance to the area and through the door directly South, which leads into an inn. In the one side closest opposite the bath, there is a chest containing an Adrenaline.

Go dorsum out front and downwards the corridor but abreast the inn. In the surface area simply afterward at that place is a jukebox that gives disc 8. Nether the Rotting Pizza.

Continue down the path leading Due south to the expressionless end, where you tin discover a chest containing a Celeris.

Go down the road towards Corneo's Mansion, and on the East side of the street y'all can enter a bar with a man singing. Speak to him to go disc 29. Midgar Blues.

Go across the street into the gym, and in the bathroom at the back is a chest containing a Headband.

If you go over by where Chadley is there is a set of stairs behind him. Go all the mode to the top to find a chest that contains an Elixer.

Afterward that you'll have picked upward everything currently available in town, and can head back to Madam M's.

Rescue Tifa

When you go to the door Johnny sprints up, and yous concur to proceed with him to rescue Tifa. When you reach the mansion Johnny just leaves because he thinks he'll make it the style, and you can head within the mansion by yourself. The guy at the door basically says you lot shouldn't mess around, then head back outside.

Aerith'due south Plan

Aerith comes to encounter yous and says she has a plan to also become you lot inside. Follow her downwards the to Honeybee Inn, where y'all're going to ask for Rhodea's help to get Cloud dolled up to get within Corneo's. Speak to the human at the counter, and so head through the doors into the back room. Before going to the objective in that location is an particular you can catch in a side room.

Go to the outset on the left and inside you'll find the very inebriated Johnny'south Male parent. If you talk to him yous can assistance him guess the shape theHoneygirl is making with her stinger, but this doesn't exercise anything aside from actress dialogue. Behind him, there is a chest containing a Sedative.

The other doors y'all tin look in or talk to a daughter for some extra dialogue, but nothing important. When you're ready to continue, speak to the grouping of girls in front of the main door and agree to head to the stage.

You'll now have a tutorial on how the dancing minigame works. Printing the face buttons in fourth dimension with the line reaching the hexagon target. To go disc 26. Let the Battles Brainstorm! -REMAKE- y'all need to get a very good (or possible perfect) score on this tutorial. If you mess up and don't get it you lot tin try over again immediately, so brand sure yous do well enough to get it before continuing.

Next you'll have the actual dance with Andrea. Prompts office the aforementioned, only it's about 3x every bit long equally the tutorial. When y'all finish it during the next cutscene you'll earn the bays Dancing Queen if y'all did well enough on the vocal to receive Andrea's Earrings as a gift after.

After it'due south completed you'll be outside decision-making Aerith. Cloud comes out the door shortly, then you can follow him for a bit where he won't respond to yous. When he stops walking in the archway of a building speak to him twice to continue.

The Audition

Now dorsum controlling Cloud, kickoff time through this Chapter y'all volition earn the trophy Snappy Dresser for getting iii of the conjugal outfits. For the trophy Dressed to the Nines yous demand to obtain all nine possible conjugal dresses for the 3 characters, which requires replaying the game. For a guide how to get all the dresses y'all tin look here: How to Get All 9 Bridal Dresses.

Proceed over to Corneo's mansion at present to continue the story. Talk to the human at the gate, so head inside and up the stairs to the marked door. After some cutscenes, yous'll be in a room now with Tifa as well. Here yous can catch a chest that contains a Turbo Ether, as well every bit purchase disc 11. Don of the Slums from the nearby vending machine.

Afterwards a short time, y'all'll be chosen out the door for the audition. Proceed out the door and head upwardly the stairs to continue, then you'll accept a number of cutscenes.

Showdown with Corneo

After the scenes, you lot'll be decision-making Aerith and have Tifa with y'all. Before exiting this room at that place is a nearby chest that contains a Molotov.

Become down the stairs and have out the group of Corneo goons. Before proceeding further after beating them you can squeeze into the pile of items nether the stairwell to discover a chest, which contains a Fury Band.

Go back upstairs and go through the Southern door to head for the objective. Take out the 2 goons in the next room, then proceed through the door to Corneo's room. When inside Corneo explains what was going on, then posses a question to you.

Whichever respond you pick (or don't pick) he drops you through a pigsty in the floor, catastrophe the affiliate.

This finishes Chapter nine: The Town That Never Sleeps in Concluding Fantasy VII Remake. Now the mission Crude Waters starts.

Next Upwardly Chapter 10: Rough Waters

For all other Mission Walkthroughs, cheque out our complete Final Fantasy 7 (VII) Walkthrough.

Final Fantasy 7 Don Mansion,

Source: https://www.powerpyx.com/final-fantasy-7-vii-remake-chapter-9-the-town-that-never-sleeps-walkthrough/

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